WHO AM I?
Hey there! I'm Airidas, a 1998-born Lithuanian Game Developer who has been into gaming and creating interactive experiences since my early days... which was around 2008? haha!
On a serious note though, I've started working on making Game Development my career since early 2018's. This mainly happened while I was studying for my Programming Bachelor's degree, as I found some cool people to start making games with!
During my development career, I have always worked either alone or in rather small teams - so I got a bunch of hands-on experience in probably most of the core game creation aspects, which include but are not limited to Game Design, Development, VFX creation, 3D Modeling, UI Design, 2D Design, Sound design... I think you got the point!
Because of my past experiences, I know what it takes to make a game from start to finish, as I've done it quite a few times by now.
The main aspects that I try to focus on nowadays whenever I work together with a team are Game Design (Level, Gameplay, and Technical Design stuff), VFX creation, and Gameplay Development (Creating prototypes, configuring different gameplay aspects in-engine, etc.)
Oh yeah, I also know quite a bit of stuff about marketing games, managing social media and smaller communities, as well as recording and editing videos.
If you'd like to see where I worked and what tools I've been using, just hit that button down below!.. Or simply scroll down to the bottom of this page.
GAME PROJECTS
I've worked on quite a lot of projects since I started making games back in 2018. Check out some of the bigger and more interesting ones down below!
(Press on the images to see more information for each of the projects!)
Halve
Control two characters simultaneously using the same movement keys in this narrative-driven platformer.
My responsibilities
Lead Game Designer | VFX artist | Game Developer
Unveiling
Experience the UFO abduction in first person and take a trip to meet the keeper.
My responsibilities
Cinematics | VFX artist | Game Developer | Game Designer
Escape the Lab
Virtual Reality experience of an Escape Room that focuses on realistic chemical experiments.
My responsibilities
Game Developer | 3D artist
Exer Gale
Exer Gale is a virtual reality arcade game for those who wish to fly and get away.
My responsibilities
VFX artist
Fun Forbidden
VR steampunk-themed sandbox filled with element combinations, collectibles, and adventures.
[Project's development is postponed]
My responsibilities
Game Designer | VFX artist | Game Developer | Environment artist | 3D artist
FOUNDER OF MOONLEAF STUDIO
I'm a Founder of a small development studio - Moonleaf studio!
The main goal is to bring our game ideas to life, but we love to work on providing outsourcing services for games and animation projects whenever we get the chance!
Check out the Moonleaf studio website here!
WANT TO WORK WITH ME?
I always seek opportunities to gain new experiences and work on great game projects! That includes freelance contract work and full-time employment.
If you'd like to try working with me - hit me up and let's talk!
EXPERIENCE
Moonleaf studio, MB
Founder & Developer | Self-employed
Jun 2021 — Present
Head of the studio and a full-stack Game Developer - working on a variety of Game Development tasks, managing projects and business relations with our clients.
Currently providing VR Animation project development services to our clients, where I'm mostly focusing on the Business and Technical side of things - VR Compatibility, Programming, Animation Timeline, VFX, and Audio engineering.
Also working on our studio's original debut title - Puzzle Platformer Halve. For this project, I’m the Lead Game Designer, VFX Artist, and Community Manager.
Or just check out my LinkedIn profile here.
SneakyBox
Game Developer & VFX Artist | Contract
Jul 2024 — Present
Freelance game development and Visual effects creation contract
Fluxo games
Game Developer | Contract
Jan 2024 — Nov 2024
Technical Game Designer / Game Developer on a Creative Europe Media program-funded game project.
My main responsibilities and tasks are to prototype the core gameplay aspects of the project using the Unity Game Development Engine.
CodeAcademy Kids
Game Development Lecturer | Contract
Sep 2023 — Jun 2024
Unity Game Development and programming lecturer for groups of children.
Host of online Game Development events, such as short game creation lectures with Unity Game Engine
Kaunas University of Technology
Software engineer at VR Lab | Part-time
Jun 2021 — Jun 2024
Development of various projects, such as virtual reality video games, interactive applications, mobile interactive applications and games, Augmented reality applications etc.
Project AugmentedWearEdu Analyst | Part-time
Jun 2021 — May 2022
Analyst, Researcher, and developer of a Multi-Modal Auditory-Visual-Tactile e-Learning Framework.
My main responsibilities were to create the project prototypes using the Unity Game Development engine, conduct tests and present our research findings in scientific gatherings.
Junior Researcher at VR Lab | Part-time
Jun 2019 — Jan 2021
Interactive VR Applications and Games development for our clients and KTU Faculties needs.
Conducting scientific research on gamified learning processes through VR and Video Games.
Game Tester | Lionbridge Games Studios
VIP Game Tester | Part-time
Mar 2023 — Sep 2023
I have been recognized as one of the top 1% of the testers in the Game Tester platform for outstanding feedback and got promoted to the experienced VIP Game Tester.
Game Tester | Part-time
Dec 2022 — Mar 2023
Testing a variety of games through the GameTester.gg platform - it depends on the games that we have to test, but usually we have to play for a set amount of time and report bugs, issues, and other feedback notes that we took during the testing process.
Unity Technologies
Junior Test Engineer | Part-time
Dec 2018 — Feb 2019
Providing Quality Assurance services to the Unity Game Development engine users.
TOOLS EXPERIENCE
Game Engines
Unity - 6+ years of experience
Unreal 4 - worked on a few smaller-scale projects
Godot - Used to teach young students game development fundamentals for half a year
Visual Effects
Shuriken (Unity’s Particle System)
Unity VFX Graph
Unity Shader graph
Unreal Niagara
Art | Design Tools
Adobe Photoshop - have been working with Photoshop ever since 2019. Mainly used it to prepare different in-game assets and marketing material.
Blender - used to model 3D assets for some of my projects a while ago
Substance Painter - used to texture game-ready 3D assets
Video Editing Tools
Adobe Premiere Pro - used since 2020, but way more actively since early 2023 since I started growing my YouTube channel.
Other
Audacity - game SFX creation
Task management - Trello mostly, but also have some experience with Jira
Repository management and source control tools - Github, Bitbucket. Been using these since 2018.
EDUCATION
Kaunas University of Technology
Bachelor's degree, Software systems
Sep 2017 — Jun 2021
LET'S GET IN TOUCH!
Let me know if you would like to have a chat!
Add me on LinkedIn or send me an email to Contact@Airidas.eu and I'll get back to you as soon as I can!
© 2024 Airidas Janonis